Zeke Vehiclecontrol
Delivers a lightweight NUI toolbar for controlling vehicle doors, windows, engine, seats, and lights from a single interface. Players can toggle individual doors and windows, manage headlights, hazard lights, turn signals with auto-cancel, and switch seats with occupancy warnings.
Engine start requires valid keys via supported scripts, while interior lights sync across players using StateBags. The UI offers compact icon-only or labeled modes and works in standalone setups or with auto-detected frameworks.
- Individual door, window, and light controls
- Engine start/stop with key validation
- Full seat switching with occupancy checks
- Auto-cancel turn signals and synced interior lights
- Compact or default UI modes with ESC close
- Framework auto-detection and standalone support