Interaction Menu
Interaction Menu delivers a modular raycast, zone, and entity-based interaction system for FiveM. It uses sprites and DUI to display rich in-game menus for entities, vehicles, world positions, and custom zones while automatically managing menus through a centralized container and garbage collector.
The system works with ESX Legacy, QBCore, and QBox. It includes an HTML template engine, media players for images and video, multiple trigger types, pre-made customizable themes, 3D menus, and bridges for ox_target and qb-target.
- HTML template engine for custom menu options
- Built-in media components for pictures, music, and video
- Support for events, commands, and exports as triggers
- Pre-made themes with full customization options
- 3D menus that preserve game immersion
- Compatibility bridges for ox_target and qb-target